Land Protection Rules

Protecting land is an essential part of Realm of Hope's gameplay. Your ranks are directly tied to your land. Cities are directly tied to land. Your permissions, perks, status, renown, and place in the community is all directly tied to your tile count. You have city land and wild land. Both of them contribute to various different ranks. These rules are for land claims, and the various situations that can arise when claiming land.

City Land
City land is land that is sold by city owners, to players. It counts towards your city based ranks.

Considering that City land is under the jurisdiction of the city that it is in, and therefore under the jurisdiction of the player who runs the city, here are a few things to keep in mind, and a few rules that pertain to city land.


 * 1) Upon the purchase of City Land, the money goes to the owner of the city.
 * 2) Players must respect the build rules that are detailed inside the city's town hall. When a city is founded, the build rules are created and protected. Failure to respect these build rules within 2 weeks of the purchase of the plot can result in eviction.
 * 3) Eviction of any player, for failure to follow the build rules of the city within 2 weeks of the purchase of the plot, costs $10 per tile. The money of the eviction goes to the player in question, regardless of how much they paid for the original plot.
 * 4) Inactive players can also be evicted after being inactive for two months, at $10 per tile. The money of the eviction goes to the player in question, regardless of how much they paid for the original plot.
 * 5) Players that are active and obeying the build rules of the city can be evicted at $250 per tile. The money of the eviction goes to the player in question.
 * 6) The city owners and helpers do not naturally have the ability to build or modify the plots of the players in their cities. Only through the player providing them with the perms can they modify the plots sold to players in their cities.
 * 7) City land is generally bedrock to sky. However should there be an exception to this rule there needs to be a clear statement in the town hall on the build rules that were concreted at the making of the city.
 * 8) City plots that are designed to annoy/harass other players, can be modified, or evicted for free, by the discretion of an admin. Moderators are not cleared to do this function. Examples of such plots include excessive hostile mob spawns designed to harass neighbors to the plot. Redstone circuits that cause excessive noise simply for the sake of making noise. Other graphically lagging methods designed to lower the frame rates of the neighbors in the city (Such as 100 beacons in a single place.) This rule is designed to prevent players from attempting to take advantage of rule #5 above.

Wild Land
Wild land is sold by the server at $30 per tile. All land that is not considered City land, is Wild land. This even stands for land that a person buys to make a city. The city owner when he expands, he buys wild land, and his city consists of wild land. It is easy to distinguish the two, by this simple rule: Wild land has no current owner! If you are able to break a block, it is likely Wild Land...

Here are some basic rules of Wild Land.


 * 1) The minimum size of any purchase, is 100 tiles. This purchase can be spread over various regions, however the total cost must be over $3,000, or more.
 * 2) Unless you are the owner of the city in question, Wild land CANNOT be bought within 500 blocks of another existing city (unless you have received approval from that town owner).
 * 3) All towns must be at least 500 blocks apart! That is, from edge to edge...
 * 4) All wild plots must be at least 300 blocks away from an existing wild plot (unless you have received approval from the other wild plot owner). It is suggested that you claim further away, in the off chance you decide to turn your wild plot into a city (then you would be in violation of rule 2 and possibly 3).
 * 5) When disputes of land arise, the oldest land claim, is the one that overrules the other.